In our ongoing battle for
relevance in the face of better-written gaming blogs, penned by
people who know what they're talking about, MODE 5 combed through
thousands of parallel universes until we found an E3 with low enough
standards to issue us with a press pass.
While we were there we
managed to tear ourselves away from rooftop discussions about
politics in the Philippines long enough to attend two press
conferences:
Depression Quest 2:
Stage invasion as “unfathomably dull” franchise is unveiled
before an indifferent crowd
Dismal text adventure
Depression Quest will be shortly be returning to the MacBooks
of Patreon-dependent hipsters at a coffee shop near you, with the
game's release date timed to coincide with the death of the comedian
Louis CK.
Those who pre-order will
receive one of five limited edition statuettes of a glum looking
hipster who will recite codes that unlock exclusive downloadable
content when a cord on their back is pulled. The DLC includes eight
additional forms of depression, five of which are unknown to
psychiatry and were developed exclusively for the game. There is also
a bonus level where your character gets to visit a Tiki bar but
doesn't really enjoy the experience.
Depression Quest 2:
Reign of Zandor is described by its creators as existing within
the Depression Quest universe but running in parallel to the events
that occurred in the original game. The story begins with your
protagonist in weekly therapy sessions with their psychiatrist Dr
Zandor – the enigmatic shrink from Depression Quest who
refuses to elaborate on whether his approach to therapy favours a
Freudian or a Jungian model.
Literally weeks in
development, the game, unlike its predecessor, allows players to
design their own character from scratch simply by typing a different
name into the text field prior to beginning the story.
A spokesperson for the 60-person-strong development team said:
“The biggest change is
that in Depression Quest 2 you can literally be whoever you
want, whether that's a Care Bear or an Imperial Stormtrooper. You are
bound only by your imagination and the 30 character limit (although
anyone who pre-orders the deluxe edition will get an extra five
characters).”
The Depression Quest press
conference at alternative E3 was accessed via a series of
near-identical branching corridors, with the gaggle of expectant
gaming hacks being guided to the press hall by doomy badly-played
piano. The late-starting presentation was further delayed by stage
invaders who were searching for the exit.
Journalists live-blogging
the conference expressed disappointment at the in-game footage they
were shown. Twitter keyboard warrior @OneTrueJoshman wrote:
“This level of tedium
shouldn't be considered normal. It's not an excuse to say it's
expected because DEPRESSION QUEST. That's the problem.”
Another blogger tweeted:
“Only a few minutes at
the Depression Quest press conference and it's literally wall to wall
glorification of ennui. I can barely watch, but I will anyway.”
Others were critical of
the lack of progress in the gaming interface. Rob Lamb from the
Financial Times said:
“Judging from the
obviously pre-rendered gameplay footage, Depression Quest 2
has barely advanced graphically or in terms of game play. A slightly
tweaked font aside, this a clearly a 2013 text adventure. At best
it's Depression Quest v1.1 as opposed to the full-fledged
sequel the fans were promised.”
YouTube gaming titan,
Total Biscuit, told MODE 5:
“I remain troubled by
the low frame rates. The PC I play games on is so powerful that it is
extremely unlikely that it would recognise Depression Quest 2
as software. I will have to turn the settings right down to their
lowest levels and severely under-clock the processor if I want to run
this game.”
Total Biscuit added that,
in the interest of professional ethics, he felt the need to disclose
that he was of the same species as the developer of Depression
Quest 2 and might possibly share some common ancestry if you
delved far enough back into his family tree.
Occulus Rift will abide
by Rule 34
Aficionados of wanton,
sweat-soaked video-gaming sessions and 60 frames-per-second sex, who
were hoping to bring these two interests together in a believable
3-dimensional virtual world, were cruelly cock-blocked at the
eleventh hour following an announcement that the Occulus Rift VR
headset would censor pornographic content.
Despite this setback MODE
5 understand that the Occulus Rift will still abide by Rule 34 of the
internet, which dictates that if something exists then there will be
porn of it.
Speaking from the Large
Hadron Collider, internet scientist, Eugene Glover, said:
“Rule 34 is as immutable
as the fundamental laws of physics. Even God, if he or she exists, is
subject to its tenets and must resign themselves to appearing in
fan-made artwork screwing Marge Simpson from behind.”
Technology Journalist,
Jason Cullen, told MODE 5 that it may only be a matter of weeks
before somebody attempts to have sex with an Occulus Rift:
“While from a software
point of view the Occulus Rift is likely to remain a porn-free sex
desert, I can say with outright certainty that, as we speak, a
scattered army of disenfranchised perverts are envisioning ways they can screw the hardware.
“Within a year of
release your email inbox is likely to contain at least one
amusingly-captioned jpeg depicting the X-ray of someone who forced an
Occulus Rift into their anal cavity.”
Cullen added that images
of Occulus Rift headsets liberally drizzled in male reproductive
fluid, or forced into a pair of women's panties with the printed
cut-out face of Hilary Clinton sellotaped to the screen, were likely
to join Goatse and Tubgirl in a library of disturbing mental images
that you can't un-see and which will follow you to the grave.
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